Sage’s Sky has been released for just a little over a week. I have received a lot of feedback from many people and had made some changes to hopefully make Sage’s Sky a more fun game to play. Update 1.0.1 has been uploaded to the App Store and the Google Play Store and should be released within the a week or so.

Here is the full list of changes: (more…)

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I received the new HUD graphics in the middle of the week and started working on implementing them ASAP. It looks fantastic! Each power up now has its own “bar” timer that drains over time. Sage’s energy now also has a “bar” the drains anytime energy is used.

Changes

Functionality

  • Removed advertisements being displayed every 5 turns.
  • Added a reward system for viewing full length video ads. More info in the Advertisements section below.

Graphical

  • The distance traveled and current height labels are each moved to the top right of the screen with their new graphics.
  • The pause button is now located in the bottom left corner of the screen.
  • The power up bars and the energy bar is located in the top left of the screen with only the energy bar being displayed at all times.
  • (more…)

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Finally Project Bird Fly has a name chosen! The chosen name is now “Sage’s Sky”. I feel that the name has a unique ring to it and is recognizable. Now on to some of the changes made in the game.

Update

The graphics for all the obstacles have been updated to fit the scenery of the game. Particle effects have been added obstacles such as explosions, the phoenix upgrade, when a bird hits a spike, and such. (more…)

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You may have read my other posts about my Junk Toss development. Well I decided to scrap that idea and completely rewrite it from scratch in Unity 5. I am still using the same concept as Junk Toss but decided to go the 2D route.

About the Game

A bird, yet to be named, is sitting in a tree in its nest and you, the player, are there to swipe him out of its nest and try to get the bird to fly as far as possible. There are many obstacles along the way (more…)

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In this code snippet, I will show how you can write to an XML file using JAXB and how to read from an XML file using JAXB. In this example I use two data structures I created showing two different ways how you customize the custom object to your liking.
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In this code snippet we will create a node and allow it to be dragged around the scene by the mouse.
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This JavaFX code snippet will show you how to perform an action when selecting a item in a list view.
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I have been messing around a lot in Unity lately. I have been throwing some projects together and what not. And I uploaded two new concepts that I might actually hope expand on and perhaps finish.

First project is code name Project Clicker. This is a very basic concept of what it can be. It a lot like the cookie clicker game that is out now but I want to add a lot of different elements to it so the player has a goal to work for. Check it out here.

The next project is code name Beam Shooter. This is a first person shooter that I am planning to make it multiplayer so you can fight each other! I hope to be able to integrate some networking type of deal into so players can host matches online and be able to rank up. I plan on making the beams a one shot kill type of deal. So it will be a very fast paced game kind of like Quake.
You can check that out here!

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About time for another update. I haven’t worked on the game in awhile but I decided it was time to sit down and get some work done. Here is the list of stuff I have done since March. It wasn’t much but now I will kick it into high gear and hopefully finish this game before Summer’s end.

Added balloons with bombs/keys/pouches attached
Added pouches with random coins in it
Added bombs to junk to detonate
Added chests to unlock at the end if you collected keys
Added coins to chests
Added detonations to chests
Added extra swipes to chests
Added different better looking GUI to main menu
Added better GUI to game scene
Added better GUI to junk select
Added better GUI to chest screen
Added better GUI to stats screen
Finished the Upgrade store
Fixed chest screen so they line up nicely now
Added a custom game object pool system and it works perfectly!! No more performance issues on the iPhone 4!!
Upgrade Store ----
--- Swipe power
--- Coin magnet radius
--- TNT power
--- balloon power
--- Key magnet radius
--- increase coin value of X number of feet
--- increase number of detonates
--- increase power of detonates

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Hi there! Well first off I haven’t posted in a while due to class and work. But not to worry I have been working on the game still! I decided not to do a Kickstarter campaign. I did get approved and I could of launched the campaign for awhile now. But I decided that I’d rather not and just use my own creativity and talents to make my game more my own. Anyways I did work on a few things. Nothing major but still essential.

Updates:

  • Fixed a lot of bugs
  • Updated main menu screen to make it a lot nicer looking
  • Updated junk select screen to make it a lot nicer looking
  • Added a nice coin rotation animation
  • Added scene transitions to make a the game have more of a nice flow to it when switching scenes
  • Added a brand new score screen at the end of each toss with statistics and more.
  • Here are the pictures of the new updates:

    I will update again hopefully this weekend.

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