About time for another update. I haven’t worked on the game in awhile but I decided it was time to sit down and get some work done. Here is the list of stuff I have done since March. It wasn’t much but now I will kick it into high gear and hopefully finish this game before Summer’s end.
Added balloons with bombs/keys/pouches attached
Added pouches with random coins in it
Added bombs to junk to detonate
Added chests to unlock at the end if you collected keys
Added coins to chests
Added detonations to chests
Added extra swipes to chests
Added different better looking GUI to main menu
Added better GUI to game scene
Added better GUI to junk select
Added better GUI to chest screen
Added better GUI to stats screen
Finished the Upgrade store
Fixed chest screen so they line up nicely now
Added a custom game object pool system and it works perfectly!! No more performance issues on the iPhone 4!!
Upgrade Store ----
--- Swipe power
--- Coin magnet radius
--- TNT power
--- balloon power
--- Key magnet radius
--- increase coin value of X number of feet
--- increase number of detonates
--- increase power of detonates
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Hi there! Well first off I haven’t posted in a while due to class and work. But not to worry I have been working on the game still! I decided not to do a Kickstarter campaign. I did get approved and I could of launched the campaign for awhile now. But I decided that I’d rather not and just use my own creativity and talents to make my game more my own. Anyways I did work on a few things. Nothing major but still essential.
Here are the pictures of the new updates:
I will update again hopefully this weekend.
Well I have started class and still have been working on the game still! But before I start talking about updates I would like to say that I have put the project up on Kickstarter! The goal is $500. If this campaign is successful this would definitely help speed up the game development. I need lots of 3d art and music / sound effects. The project is currently pending right now but I will post when it is approved and launched.
I have really been working on the upgrade store. I first created the prototype of the upgrade store the post before (which you saw a screenshot of it). I liked it. I actually had just one upgrade store. This one upgrade store would affect all the junk you have unlocked or locked. I thought this would make the game too easy and short so I decided to make an upgrade store to each of the junk pieces. Now you have to upgrade each individually. But now when you unlock the new piece of heavier junk, the coins will be worth more.
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After the first post about Junk Toss I went on and started working on the game more. I had fixed several game bugs and added some features. Here is the log:
Junk Toss Log
Some pictures showing the new stuff
Things to do
I haven’t blogged or anything on the site in a long time.. since I redesigned it actually. So this is my first blog in a long time. I thought I should do this to help me stay motivated on creating my game I am hoping to release.
The game I’ve been working on here and there for the past 3 – 4 months is called Junk Toss. I plan to release it on the iOs and the Android mobile platforms.
First off some pictures of the game:
The art is a work in progress. The user interface design is not the final version. This is actually very far and will be polished up after all the game mechanics are working perfectly.
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